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Teaching Media-Chapter 3, The Assure Model

THE ASSURE MODEL Assure model is a procedural guide for planning and conducting instruction that incorporates media and technology. All effective instruction require careful planning Gagne (1985), his research revealed that well-designed lessons start with the student interest The ASSURE model focuses on planning surrounding the actual classroom use of media and technology ASSURE model meant for the individual instruction to use when planning classroom use of media and technology 1. ANALYZE LEARNERS If instructional media and technology are to be used effectively, there must be a match between the characteristics of the learner and the content. Several factors, however are critical for making good methods and media decision: a. General characteristics b. Specific country competencies c. Learning styles a. General Characteristics Include broad identifying description, such as age, grade level, job or position, and cultural or socioeconomics factors.

TEACHING MEDIA – CHAPTER 2 TECHNOLOGIES FOR LEARNING

TEACHING MEDIA – CHAPTER 2 TECHNOLOGIES FOR LEARNING WHAT ARE TECHNOLOGIES FOR LEARNING? We define technologies for learning as specific teaching learning patterns that serve reliably as templates for achieving demonstrably effective learning. Technologies for learning combat boredom by providing a change of pace from lecture and seatwork and by adding motivational features that excite learner interest COOPERATIVE LEARNING Involves small heterogenous groups of student working together to achieve a common academic goal or task while working together to learn colaboration and social skills. Advantages: Active learning. It requires students to actively interact with others. Social skill. Students learn to interact with others developing their interpersonal, communication, leadership, compromise, and collaboration skills. Interdependence are developed as students interact to teach a common goal. Individual accountability. Indivuals learn to be accountable for their ac
TEACHING MEDIA – CHAPTER 1 MEDIA, TECHNOLOGY, AND LEARNING LEARNING Learning is the development of new knowledge, skills, or attitude as an individual interacts with information and the environment. Thus, the learning process involves the selection, arrangement, and delivery of information in an appropriate environment and the way learners interact with that information. Psychological Perspectives on Learning Behaviorist Perspective . In the mind 1950s, the focus of learning research started to shift from stimulus design (communication) to learner response to stimuli. Cognitivist Perspective. Behaviorists refuse to speculate on what goes on internally when learning takes place. The three key concepts of mental development in Piaget’s work are schemata, assimilation, and accommodation (Piaget, 1977). Schemata . Schemata (singular, schema) are the mental structures by which individuals organize their perceived environment. Assimilation . Assimilation is the c