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Teaching Media Chapter 5 - VISUAL PRINCIPLES

VISUAL PRINCIPLES THE ROLE OF VISUALS IN INSTRUCTION - One role that visuals definitely play is to provide a concrete referent  for ideas. - Visuals can simplify information  that  is difficult to understand. - visuals provide a redundant  channel; that is, when accompanying spoken or written verbal information they present that information in a different modality,  giving  some  learners  a  chance  to  comprehend visually what they might miss verbally. VISUAL LITERACY Consider the sorts of visuals that are used every day for important  communication purposes, such as the emergency information  cards in airplanes or highway signs that  warn  of dangerous  curves or  obstructions. Visual literacy can be developed through two major approaches - Input  strategies. Helping learners to decode, or "read," visuals proficiently by practicing visual analysis skills (e.g., through  picture analysis and discussion of multimedia and video programs). - Output str
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Teaching Media Chapter 4 - MEDIA AND MATERIALS

MEDIA AND MATERIALS MANIPULATIVES Real objects-such as coins, tools, artifacts, plants, and animals-are some of the most accessible, intriguing, and involving materials in educational use. They are known as manipulative because students may handle and inspect them.  Example: The collection of Colonial era coins, frogs dissected in the college biology, laboratory, the real baby being bathed  in the parenting class-these are just a few examples of the potential of real objects to elucidate the obscure and to stimulate the imagination. Verbalism Verbalism is a term that refers to parroting words without meaningful  understanding.  To build schemata that have meaning and relevance in their lives, learners need a base in concrete experience, and bringing real objects into the classroom can help in this. Cutaways : Devices such as machines with one side cut away to allow close observation of the inner workings Specimens : Actual plants, animals, or parts thereo

Teaching Media-Chapter 3, The Assure Model

THE ASSURE MODEL Assure model is a procedural guide for planning and conducting instruction that incorporates media and technology. All effective instruction require careful planning Gagne (1985), his research revealed that well-designed lessons start with the student interest The ASSURE model focuses on planning surrounding the actual classroom use of media and technology ASSURE model meant for the individual instruction to use when planning classroom use of media and technology 1. ANALYZE LEARNERS If instructional media and technology are to be used effectively, there must be a match between the characteristics of the learner and the content. Several factors, however are critical for making good methods and media decision: a. General characteristics b. Specific country competencies c. Learning styles a. General Characteristics Include broad identifying description, such as age, grade level, job or position, and cultural or socioeconomics factors.

TEACHING MEDIA – CHAPTER 2 TECHNOLOGIES FOR LEARNING

TEACHING MEDIA – CHAPTER 2 TECHNOLOGIES FOR LEARNING WHAT ARE TECHNOLOGIES FOR LEARNING? We define technologies for learning as specific teaching learning patterns that serve reliably as templates for achieving demonstrably effective learning. Technologies for learning combat boredom by providing a change of pace from lecture and seatwork and by adding motivational features that excite learner interest COOPERATIVE LEARNING Involves small heterogenous groups of student working together to achieve a common academic goal or task while working together to learn colaboration and social skills. Advantages: Active learning. It requires students to actively interact with others. Social skill. Students learn to interact with others developing their interpersonal, communication, leadership, compromise, and collaboration skills. Interdependence are developed as students interact to teach a common goal. Individual accountability. Indivuals learn to be accountable for their ac
TEACHING MEDIA – CHAPTER 1 MEDIA, TECHNOLOGY, AND LEARNING LEARNING Learning is the development of new knowledge, skills, or attitude as an individual interacts with information and the environment. Thus, the learning process involves the selection, arrangement, and delivery of information in an appropriate environment and the way learners interact with that information. Psychological Perspectives on Learning Behaviorist Perspective . In the mind 1950s, the focus of learning research started to shift from stimulus design (communication) to learner response to stimuli. Cognitivist Perspective. Behaviorists refuse to speculate on what goes on internally when learning takes place. The three key concepts of mental development in Piaget’s work are schemata, assimilation, and accommodation (Piaget, 1977). Schemata . Schemata (singular, schema) are the mental structures by which individuals organize their perceived environment. Assimilation . Assimilation is the c